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Updated on Sept 1  2022


copyright © Deborah R. Fowler

Nodes | Polyextrude

Deborah R. Fowler


Nodes | Polyextrude

Posted: May 21  2021
Updated: Dec 18  2023 - adding Redshift example

Tags: polyextrude, zscale, pointwrangle, chramp, Redshift, normals

Polyextrude is great for extruding primitives, add a facet node and zscale and you have control over variation of extrusions.

I was asked how to assign a point color that would ramp and I created a point wrangle node to assign based on the distance. This was a good reminder about round-off / comparisons. Try this and comment out the tolerance value and you will get some odd red points on the inner tube. Good debugging stills were employed to track it down - thanks to the geometry spreadsheet.



Hip file available rampZscale.hiplc - created in Houdini18.5.532



Hip file available showing Add Vertex normal for Redshift rendering: created in Houdini 19.5.303 polyExtrudeRedshift.hiplc