Houdini Resources

Updated on June 26  2024



Deborah R. Fowler



Houdini Karma Shading Examples

Posted Jan 25  2025
Updated Jan 25  2025

See also Textures in Karma for more examples related to image textures and noise

In Karma cpu you can use both principled shader and material X, however in Karma xpu only material X is fully supported.

General principles still apply as described on the overview of shading page. For example, you need uvs for textures to map to your object.

This page will focus on examples of material X.
There are many free shaders accessible from the material linker that can be used from either the catalog or the AMD catalog. This page is more about tweaking.

Described also on the Karma and Houdini page with a corresponding Karma Quick Start video are the following files:

Additionally here:



USD format

Edit properties in solaris, you can use an edit material properties node to adjust parameter on your shader as well
However, there is an even easier way which is to use vex in the assign material node