Houdini Resources

Updated on June 26  2024


Houdini Resources - Introduction

Deborah R. Fowler



Houdini Resources - Introduction

Updated on Dec 3  2018
Updated on Aug 24  2024

Below are quick links to resources on my website for Houdini Users (float on image for description, click to go)

IMPORTANT LINKS (Click to see menus):


SideFX Documentation

SideFX Digital Library Summary of recent Tutorials (google doc)


SideFX


HISTORY: Houdini is a software package produced by Side Effects Software. Side Effects has been in business since 1987 and is a Canadian company based in Toronto with an LA office in Santa Monica. Their core technology is procedural techniques and their software has been used in over 300 films. They have also been twice awarded an Academy Award for Scientific and Technical Achievement. Houdini is their flagship product (very early versions called prism).


What's NEW? https://www.sidefx.com/docs/houdini/news/20_5/viewport.html


  • 20.5 - karma xpu more stable, mpm (material point method) solver, recipes, car rig, apex, wrinkle solver, clip with noise/fill, copericus and stamp points
  • 20.0 - karma appeared in 18 but karma xpu was beta, Crowds with MotionPaths (sops only)
  • 19.5 - removal of the copy stamp node from the tab menu
  • 19.5 - sop level fluids
  • 19.5 redshift standard material in rs builder rather than rs material
  • 19 - vellum fluids

Trend toward SOP level dynamics (to give more options for Houdini core users and convenience for quick fx)
New in Houdini 17
  • Vellum solver (including sop context)
  • Position Based Dynamics
  • no more file node in geo container by default
  • playback controls on left not right
Whats New in Houdini 16
  • Please note - the mantra surface shader is still available, just not in the material palette. (forum post here)
  • Old copy node = copy stamp node
  • mat is now the shop interface for the material palette shaders (and where you can tab create a "classic shader" (previously mantra surface shader)
  • there is a checkbox on the shaders to use packed color
  • RBD static object is now under the collisions tab
15.5.632 (Winter/Spring 2017) H16 out in February 2017.
What's new in Houdini 15 (intro at SIGGRAPH 2015, released mid Oct) in general, including crowds, in renderositymagazine

Also, Houdini to Arnold (HtoA) and Houdini Indie were introduced at SIGGRAPH 2014.

NEW in 15.0.244.16 (Winter/Spring 2016 version) Lava, Crowds, Animation tools, RIS support, much more!
NEW in 14.0.361 (Fall 2015 only version - sand solver! start of crowd tools, excellent interface changes, animation improvements!)
NEW IN 13.0.582 (Winter/Spring 2015 version - H14 will be released Jan 15th, 2015
)
NEW IN 13.0.476
(Fall 2014 version)
NEW IN 13.0.237 (Spring 2014 Version)

Check out what's new in 13.0.
Check out what was new in 12.5 in the documentation and this article by fxguide.