Deborah R. Fowler
Square Meal
Posted Oct 16 2022keywords: boolean, seams, vex, vex snippets, wrangle detail reference, detail function in vex
Created in Houdini 19.5.303 LC using booleans, retime nodes and some vex. Boolean has a "Seam" operation which came in handy. Hadn't used that before.
Came across the problem of using a detail reference in vex so posted here for reference
Also on youtube at https://www.youtube.com/shorts/Wzt8RoKEM_I
Adding some noise to the green cubes (this one I did in a point wrangle, the commute one with the usual mountain node)

Also used retime to create a cycle

Finally, cull to camera (there is an example file on the tip and tricks page). Here I also add a clip node to get rid of geometry animated to be below the ground plane.
