Deborah R. Fowler
Math for VFX
A growing collection of examples — mostly Houdini — of useful mathematical properties used frequently in visual effects, arranged alphabetically. Videos have been added to ArcCos as a trigonometry starter for those a bit rusty.
In addition, you may want to visit the Wrangle Node examples, Quaternions, or Math and VSFX — A Study in Collaboration.
Topics A – Z
ArcCos
Trigonometry
ArcCos and Dot
Trigonometry
Autumn Illusion
Illusions
Bend Line Illusion
Illusions
Bend Node
Geometry
Binary & Hexadecimal
Systems & Logic
Circumference of a Circle
Geometry
Circle Illusion
Illusions
Color Illusion
Illusions
Coordinate Systems
Geometry
Cross Product
Vectors
Dot Product
Geometry
Dot Product Automata Gears
Geometry
Dot Product Poly
Geometry
Dot Product Poly Spin
Geometry
Dot Product Follow
Geometry
Facebook Puzzle
Systems & Logic
Fractals
Patterns & Nature
Gear Ratio
Physics & Motion
Line Illusion
Illusions
L-Systems
Patterns & Nature
Phyllotaxis
Patterns & Nature
Phyllotactic Zoetrope
Patterns & Nature
Pythagorean Theorem
Geometry
Quilts & Sunburst
Patterns & Nature
Rotated Squares
Geometry
Seashells
Patterns & Nature
Shooting Ball
Physics & Motion
Sierpinski
Patterns & Nature
Similar Triangles
Geometry
Spinning Fun
Physics & Motion
Spiral Illusion
Illusions
Squares Illusion
Illusions
Tire Rotation
Physics & Motion
Trigonometry
Trigonometry
Trig More
Trigonometry
Velocity
Physics & Motion
Wave Illusion
Illusions
Weighted Average
Systems & Logic
Wiggle Illusion
Illusions
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