Deborah R. Fowler
click here for Blade 2.6 User's Guide
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Posted Dec 7 2013
Updated April 22 2015
Blade 2.6 Cleaning
Up
NOTE: This section could be applied to the processing of a ROM or of a Take.
Cleaning up the Data
Scrub through the capture and see if there are
problems (ie. red flickering on the labeling view, or just
visually looking at the capture). Solutions could include:
Marker Editing Editor tool under the Post Processing tab to isolate gaps, etc.
You can select the gaps by bringing up a graph
(under the V) and finding gaps (occluded markers) in the
timeline, selecting (alt to drag select) marker and filling. For
example, select the marker that goes missing, click find gap,
then select markers (3 usually) around it and select fill. Fill
has options:
Marker editing Editor
- Fill rigid - always try this first
- Fill constraints
- Beware of interpolation - takes it in
whatever trajectory it was going
In addition, you can delete bad data and
fill information, or use a filter to smooth (G key) - be
careful not to over filter! These tools are used in conjunction
with the graph editor (remember alt is used for selection).
Also note, S and A moves forward and back frames in the graph
editor.
Finessing the Skeleton
Once the skeleton is solved. You can use the Solvers editor to make adjustments (it can be found on the Post Processing and Editors tabs)
Manipulator tools are on the left - ALT click bone to select then Ctrl click to move
HINT: View Filters settings can makes it easier to see.
HINT: If you do edit the skeleton, you must update it.
Select everything (ALT drag select) and update constraints (hit spacebar for the not box, select L-Solving then update constraints and solve motion.
OR go to Manual SetupTools under Solvers and select Update Constraint Offset(s) and solve All Frames. (Make sure you have selected everything or it will be ignored).
Swapping markers (at the Labeling Stage - you can do this before or after calibrate, but if you do it after you must calibrate and solve)
For example, a proper looking hand should look like the one below:
SWAPPING MARKERS: In the example below, the hand markers have a problem.
ALT select both markers. You can select the markers and Track Objects to see where this happens. Then the graph (graph view can be selected from the V menu in another window) ALT select a range (select range, not data)
With these selected, under the Labeling tab Swap Ranges. Then Calibrate.
Now we are ready to capture and process takes (if you are cleaning up ROM)