Blade 2.6 Summary

Blade 2.6 Cleaning up

Deborah R. Fowler



click here for Blade 2.6 User's Guide

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Posted Dec 7  2013
Updated April 22  2015

Blade 2.6 Cleaning Up


NOTE: This section could be applied to the processing of a ROM or of a Take.

Cleaning up the Data

Scrub through the capture and see if there are problems (ie. red flickering on the labeling view, or just visually looking at the capture). Solutions could include:


Filling Gaps

Marker Editing Editor tool under the Post Processing tab to isolate gaps, etc.

You can select the gaps by bringing up a graph (under the V) and finding gaps (occluded markers) in the timeline, selecting (alt to drag select) marker and filling. For example, select the marker that goes missing, click find gap, then select markers (3 usually) around it and select fill. Fill has options:

Marker editing Editor

In addition, you can delete bad data and fill information, or use a filter to smooth (G key) - be careful not to over filter! These tools are used in conjunction with the graph editor (remember alt is used for selection).
Also note, S and A moves forward and back frames in the graph editor.

Delete objects (top shelf tools) to get rid of unlabelled markers.


Finessing the Skeleton
Once the skeleton is solved. You can use the Solvers editor to make adjustments (it can be found on the Post Processing and Editors tabs)
Manipulator tools are on the left - ALT click bone to select then Ctrl click to move
HINT: View Filters
settings can makes it easier to see.
HINT: If you do edit the skeleton, you must update it.

Select everything (ALT drag select) and update constraints (hit spacebar for the not box, select L-Solving then update constraints
and solve motion.

OR go to Manual SetupTools under Solvers and select Update Constraint Offset(s) and solve All Frames. (Make sure you have selected everything or it will be ignored).


Swapping markers (at the Labeling Stage - you can do this before or after calibrate, but if you do it after you must calibrate and solve)

For example, a proper looking hand should look like the one below:
  
SWAPPING MARKERS: In the example below, the hand markers have a problem.


ALT
select both markers. You can select the markers and Track Objects to see where this happens. Then the graph (graph view can be selected from the V menu in another window)  ALT select a range (select range, not data)

With these selected, under the Labeling tab Swap Ranges. Then Calibrate.


Now we are ready to capture and process takes (if you are cleaning up ROM)